Warhammer fantasy end times faq pdf download
EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Topics Warhammer novels pdf 2 Collection opensource. When I found the link to this book, or novel, it was opened on the overview page table of contents , and I could choose to click the hyperlinks per chapter, or right side below on screen make the artificial voice read it to me. Good use. Later I found the overview page, with download options.
It's the end of the world as we know it… The skave… More. Shelve Death of the Old World. Book Omnibus. Slayer of the End Times by David Guymer. For many long years, Felix Jaeger has followed the… More. Shelve Slayer of the End Times. Deathblade by C. It has taken decades, but Malus Darkblade has fina… More. Shelve Deathblade. Kinslayer by David Guymer. Shelve Kinslayer. Slayer by David Guymer. With enemies on all sides and destiny calling, Fel… More.
Shelve Slayer. Nagash was the most powerful and feared of the nec… More. Archaon has sent the Glottkin, triplet champions o… More. Ulthuan teeters on the brink of ruin as Daemons ru… More. The Skaven prepare to conquer the world above risi… More. The Old World lies in ruins, crushed beneath the n… More. Book eBook Collection. Nagash: Decendants by Joshua Reynolds. These stories bridge the gap between the origin of… More.
Shelve Nagash: Decendants. Karl Franz is the greatest statesman in the histor… More. Shelve The Age of Karl Franz. The Rise of Malekith by Gav Thorpe. Malekith is the son of the great warrior-king Aena… More. Shelve The Rise of Malekith. The Boyar made no such demands, but told the Emperor that Kislev is lost, and that the Tzarina is holding the hordes off along the River Lynsk not out of hope for her people's salvation but so the Empire might have time to avoid such a similar fate.
Gravely disturbed by the Boyar's statement, the Emperor quickly sent out hundreds of heralds towards the many armies of the Empire, and redirect them north to strengthen the northern defences. For the next few weeks, the entire military-might of the Empire has been redirected north in the tens of thousands, but as they force-marched their way through untamed wilderness, the armies were harried by a multitude of Beastmen tribes and Greenskin warbands springing out of the forest canopy.
Even upon their arrival, the Imperial armies have been beset by a splinter force of Chaos armies heading south, with the armies of Ostermark and Talabecland barely holding them at bay. One particular horde under Lord Vilitch the Curseling , have broken through the Imperial blockade and besieged the Imperial Fortress of Castle von Rauken.
Only a series of brilliant harrying tactics masterminded by Elector Count Aldebrand Ludenhof saw the fortress preserved from imminent destruction. With the armies of Reikland arriving just in time, Count Ludenhof was reinforced with nearly half of the Emperors personal army, allowing Ludenhof the strength he needs to relive Castle von Rauken from it's siege and upon the Battle of Lubrecht , personally place his long-rifle bullet in the back of one of Vilitch's skulls, forcing him to retreat.
Then, as the Twin-Tailed Comet reached its perigee, outriders from the front-line in the north have brought news that another grander horde of Chaos warriors from the Eastern Steppes are converging upon the Empire, a horde that far eclipsed those thus far encountered. Count Ludenhof's army, the largest Empire formation yet deployed in the north, barely outnumber even the smallest of the newcomer's forces.
In Altdorf, Karl Franz redoubled his diplomatic efforts for aid against this new threat, but everywhere his messengers go, there are tales of battle and bloodshed, with the entire Old World beset by a host of dark forces both Old and New. Not even the stout Dwarfs had the time and men to lend their aid towards the Empire, for they too have been beset by a nightmarish hordes from the tunnel depths. Soon, many began to despair, as nothing could stop the hordes from breaking through the northern defences.
Salvation came once more by none other then Balthasar Gelt. After meeting with an unknown visitor, the Supreme Patriarch had been given forbidden knowledge that would halt the Chaos armies in their tracks. With the limitless magical possibilities now available to the Supreme Patriarch, Balthasar used an ancient magical scroll that summoned a massive barrier which burst through the lands of northern Kislev, erecting a massive wall of stone so high that no winged creature could ever hope bypass it.
Thus was the creation of the Auric Bastion, the greatest magical wall ever created, and so long as the faith of the Empire's people believe it so, the Bastion shall endure forever. Around the time just before Volkmar's Crusade against the darkness in Sylvania or the Wars fought against the barbarian hordes of northern Kislev, the Kingdom of Bretonnia was engulfed in internal conflict as a usurper from the fallen Dukedom of Mousillon rose to challenge the Knights of Bretonnia.
Mallobaude , bastard son of the King, has long been gathering his own army in hopes of overtaking Bretonnia and claim the throne for his own. That time finally came by the Twilight's Tide of IC, when he rode out with an army of disgraced knights. Then, as suddenly as they had appeared, the forest spirits left without a trace. The Battle was lost, and even worse, the Fey Enchantress was nowhere to be found. Though Mallobaude's armies were vast, King Louen had the blessings of the Lady at his side, and in due time the King had managed to subdue the treacherous dukes and bring their rebellious dukedoms back into the fold.
A year into the campaign, King Louen felt confident that he could end this war very soon. However, by the time he met his bastard son at the Battle of Quenelles , on the Winter's Eve of IC, the King saw before him a massive horde of Undead warriors under the banner of Mallobaude and his new ally Arkhan the Black.
Vastly outnumbered, the Bretonnian knights began to slowly lose ground until the sudden arrival of the Wood Elves of Athel Loren turned the tide of the battle. Though the battle had been won, at the final height of the fighting, the Bretonnian King, injured after a failed cavalry charge, fought his son in single combat and lost. With the fall of their king, the Bretonnian armies retrieve the body of their King and sounded the retreat, with the Wood Elves carrying their Queen to safety of Athel Loren.
By the last years of the war in IC, with the majority of Bretonnia's military all but defeated, Mallobaude began to offer a challenge to any knight who would face him in single combat.
At Gisoreux, Adelaix, Montfort and many more, he bested all who came against him, believing himself unbeatable by any mortal man, as promised by the dark whispers of Arkhan the Black. Within the city of Couronne, what remains of Bretonnia's armies stood united against him. Though he outnumbered them greatly, in his arrogance he sent one last challenge towards the remaining dukes. To his horror, the challenger that came to meet him was the immortal Green Knight.
Realising his mistake, the bastard son tried to flee, but was killed when the Green Knight spurred forth and decapitated his head. With their master slain, the Undead forces quickly disintegrated and the remainder of his living armies were quickly overcome, with Arkhan nowhere to be seen. With Mallobaude's body burned to ash, the remaining Dukes began to squabble over the ascension of the throne. Civil war was imminent, but the sudden appearance of Bretonnia's first king Gilles le Breton , as the Green Knight suddenly stopped the internal conflict.
Given new life by the Lady, King Gilles stood beside his people as the first signs of the impending apocalypse began. Days after Gilles' recoronation as Royarch, plague broke out in the southern dukedoms of Quenelles and Carcassonne.
Then came the Warpstone meteors, blazing across the night sky and landing in multiple locations across the realm. Within days, mutation began to run rife amongst the populace, and swollen by their numbers, Beastmen warherds by the hundreds began to ravage the lands without resistance. Shrines, villages and towns were quickly lost, including the Dukedom of Bordeleaux's capital city after it was sucked into a Warp rift.
With a quarter of their population slain, another quarter left the kingdom and sought refuge within the Empire. Seeing the horrors that has begun to plague his homeland, King Gilles summoned his heralds and declared the last and most grandest Errantry War in their history. Within days, hundreds or thousands of Knights have flocked towards his banner, and began to mobilise to face the agents of Chaos in combat.
When the Council of Thirteen ousted the Grey Seers from their ranks, Lord Morskittar of Clan Skryre wished to shed further shame upon the grey-furs by proposing to the Lords of Decays that he shall finish what the Grey Seers could not, vowing to ensure that the sky shall shatter from a hail of warpstone meteorite. As the launch for the main attack is scheduled to begin after three moon-cycles, there was left very little time to waste as the project for the Moonshatter rocket is due to launch.
Meanwhile, the Grey Seers, once emissaries and self-proclaimed prophets of the Horned Rat were now pariahs in the eyes of their kin. Some of the weaker-willed Grey Seers have pledged themselves to the other Warlord clans, taking the position as advisers and strategists rather then supreme leaders.
Most, however were far to proud to accept such a fate, and in desperation they met together in hopes of finding a solution. Outburst quickly fell upon poor Thanquol as the other Grey Seers blamed Thanquol for all the wrong-doings that has been done upon them, as something always seems to have gone wrong when Thanquol is around to see it. Stripping him of his status as a Grey Seer, Thanquol was mercilessly thrown into the streets whilst his brethren stole his idea for their own benefits, leaving Thanquol to rot.
Their judgement clouded by misfortunes, the desperate Grey Seers have gathered in their summoning chamber with nearly fifty-strong of their members present.
Fueled by the raging Winds of Magic, the Verminlords slowly stepped from the tear between worlds and present the Grey Seers the advice they so desperately needed. With their questions answered, the Verminlords dissipated in a cloud of smoke and was lost from sight. Focused on their immediate situation, the Grey Seers began to follow through with the Verminlords advice and try to usurp the power of the Slanns and continue the ritual to bring the Chaos Moon ever closer to this world.
Suffering from disaster after disaster, the Warlock-Engineers of Clan Skyre have felt such devastation from their costly project that no other race could have sustained the level of destruction and cost brought about by these crazed scientist.
But as the Chaos Moon grew larger in the sky, Skaven from everywhere in the world could easily feel the great powers that are being bestowed to those of Chaotic origins. Realizing that the Grey Seers had once again bested him with their mighty spells, Lord Morskittar was furious to the point of insanity.
Enraged by the failings of the leader of the project, Chief Warlock Ikit Claw was sentenced to the front lines in the upcoming battles against the Dwarf as a death sentenced. With their rivals defeated as promised, the Grey Seers continued their arcane struggle against the Mage-Priests of the Lizardmen Empire in a battle of both will, mind and soul.
But dragging an entire moon towards the world was a monumental task that not even the greatest of wizards could so easily accomplish, and thus some of their own have dropped dead by the rupturing of their own brains, whilst the moon continues to grow either by inches or miles every day.
The vast moon soon pulsated with an eerie green glow and as night fell, the entire jungle continent of Lustria was lit by its presence, and to those that look skyward, they marked the moon growing the largest it has ever been in the history of the entire World.
Alarmed, the Slann Mage-Priests stretched out all of their prodigious mental powers in an attempt to halt the moon's approach. Minds that could move mountains strove to push back the looming disaster, as the very stars fade from the night sky. The Geomantic Grid was emptied of power, and as the pressure of this magical duel took place, piece of the chaos moon have broken off and later rained down onto the world, whilst waves of chaotic energies washed itself over Lustria, where the Mage-Priests of all the Temple-Cities try they hardest to advert the apocalypse that is sure to happen.
After much preparation and the continued approach of the Chaos Moon, the armies of Clan Pestilens and a multitude of other Warlord Clans were at last ready to reignite their war upon the distant jungle-realm of Lustria. Prior to the magical duel that has unfolded between the Slann-Priest and the Grey Seers, the trans-continental undertunnels has been reopened, each route widened to accommodate the great hordes of warriors, warbeast, and war equipment that have passed through it daily.
For nearly a year, a steady river of supplies and infantry blocks have marched non-stop through the one-thousand mile journey to join the masses already gathered in key points throughout the surface of the jungle continent, whilst the Grey Seers still fought against the Mage-Priest for supremacy over the moon.
The Lustria assault was part of the overarching campaign planned by the Council of Thirteen to eliminate the Slann-Priest currently holding off the Chaos Moon's approach, and as such, it had the full backing of their considerable power. All the Skaven clans have lent away a considerable force in this enormous campaign, with the armies of Clan Pestilens bolstered by warbeast from Clan Moulder, siege-engines and Warlock Engineers of Clan Skyre, stealthy and deadly assassins of Clan Eshin, as well as legions upon legions of elite Stormvermin and Clanrat infantry blocks from all the remaining Warlord Clans.
Under the leadership of Plaguelord Skrolk , the first stage of their attack plan was to gather in secret beneath the key locations presented by the Council, such as the Temple-Cities of Itza , Tlaxtlan , and Xlanhuapec.
Concealed by dire enchantments, the Plague priest of Clan Pestilens concocted a wide array of deadly diseases from the Cauldron of a Thousand Poxes to be used against the Lizardmen cohorts stationed above. The fumes became so deadly that the battle-hardened warriors of Clan Spittl and the entire Skrittlepeak Skaven Clans have died agonizing deaths. Those that remained immune to the fumes slowly became bloodthirsty for violence, and as the dark moon shone larger then it has ever been in the night sky, the climax of the magical duel was nearly its end and the awaited signal to strike the Temple-Cities would soon begin.
Following their magnificent success at conquering and subduing the human lands of Tilea and Estalia , as well as the ongoing conflict within Lustria, the next phase of their master plan was to finally topple the Dwarfen Kingdoms of Karaz Ankor.
By the year of IC, the often fractious clans of the Under-Empire have begun unprecedented feats of communication and cooperation that had never be seen on a grand scale since the beginning of their vile history.
Almost simultaneously, the Skaven of Clan Rictus and Clan Skyre came into an agreement and together cooperated their attacks against the holdfast of Karak Azul.
The armies of Clan Kreepus has bought the aid of Clan Moulder and their dreaded warbeast as they began their lightning assault upon the underground tunnel-network of Karak Kadrin. Zhufbar is under siege by a confederation of lesser clans lead by the more powerful Clan Ferrik. Even the seas are not safe from the Skaven aggressors as the conjoined armada's of Clan Krepid and Clan Skurvy assaulted the the formidable coast of Barak Varr.
Unable to break the siege, the Dwarfs were slowly isolated and unable to aid one another, a situation that the Lords of Decay have long anticipated. In his pride however, one of the Lords of Decay, Lord Gnawdwell of Clan Mors has decreed that no other clan shall take the glory of capturing what is rightful theirs, and ordered his greatest general, Warlord Queek Headtaker to finally end the stalemate at Karak Eight Peaks and bring the city into the fold for the glory of Clan Mors, an event that would herald the end of an eternity.
Following his arrival at the City of Pillars, Queek led a pre-emptive campaign against the Greenskin hordes of Warlord Skarsnik within his powerbase around Karag Zilfin , pushing them out of the Hall of a Thousand Pillars and into the other side of it's entrance, around the area known as Grobi Town. Tempted to finish off Skarsnik once and for all, the Warlord slowly resigned himself and followed the orders his Lord has presented to him.
It was only after interrogating one of his subordinate that he found out a dark gathering taking places within the Trenches. Tempted once more to maim and kill those that irritated him with their presence, only the fact that Lord Gnawdwell sanctioned this operation and that his right-claw Warlord Skrikk held his sword-arm --reminding him about the deal he made with Gnawdwell -- did Queek reconsider. Leaving the formalities to his two subordinates Warlord Skrikk and Thraxx Redclaw , Queek began the journey back to his lair where he began preparations to assault the Dwarfs around the Citadel.
Hard-pressed, the stubborn Dwarfs still managed to push the Skaven back by defending small narrow sections around the Halls of Reckoning and the Grand Avenue. Infuriated with these setbacks, Queek gathered his Warlords and ordered them to send in the clanrats and stormvermin battalions to the front.
It was only after he sent off his officers that Queek got an unexpected visit by one of the manipulators of this conflict. Verminlord Lurklox of the Shadow Council of Thirteen , came to the Warlord and told Queek that he has come to aid him in his final victory over the Dwarfs. It was there that Queek found out about Thraxx Redclaw's treachery, and after disemboweling his former second-in-command, Queek ordered the attack upon the Halls of Clan Skalfdon.
Unbeknownst to Queek, Verminlord Soothgnawer was also manipulating this conflict into his own interest, and with the aid of Kranskritt, he was able to convince Warlord Skarsnik to gather his forces and attack the Halls of Clan Skalfdom in exchange for a part of Karak Eight Peaks.
After some time passed, the Dwarfs unleashed their hidden weaponry, and a horn signaled the opening of a massive gate that unleashed a whole company of Ogre Mercenaries and Mournfang cavalry upon the terrified Skaven. With his army demoralised, Queek retreated with his scattered forces back in into the entrance only to stop when Queek believed the third clawpack reinforcements were coming.
Just then, the ground burst open by Skaven drilling machines, but out from the hole came not the third clawpack but a horde of ravenous Squigs. Then out came whole tribes of Greenskins, with Skarsnik crawling out from one of the hole. With this signal, the Ogres betrayed the Dwarfs and soon the three armies began to clash long and hard against one another.
Salvation for the Skaven came when Kranskritt and the fifth clawpack emerged from a tunnel in the centre of the cavern, with a Verminlord in the fore. Using his magic, Kranskritt closed up all the Goblin tunnels, trapping the Greenskins inside whilst the Dwarfs and Ogres retreated.
With this, Queek and his remaining clanrats began the butchery of the Greenskins, with the upper levels soon falling into the hands of Clan Mors. In time, the Skaven hordes begin to slowly take level by level from the Dwarf and Greenskins alike. None could hope to stop them. By the year of IC, around the time after the end of the horrific victory at the Battle of Quenelles, the remaining Wood Elven combatants that have aided the Bretonnians in that battle began a quick retreat towards the safety of their forest.
Just as Queen Ariel reached the bounds of her kingdom however, a strange sickness suddenly struck her and in desperation the Eternal Guard quickly brought her to the Oak of Ages in hopes of healing herself like many times before.
But after a week, the Oak of Ages slowly began to rot as a strange decay began to grow amongst it's roots. This madness began to spread like wildfire all across Athel Loren, with the corruption attracting the attention of Beastmen tribes by the hundreds.
Unable to cure his beloved, King Orion grew into a rage and found only comfort in battle, depriving the Wood Elf Council from the guidance and wisdom of both their King and Queen. Mere months following Ariels sickness, a lone stranger came through the Worldroots and showed herself upon the King's Glade.
Alarielle, Everqueen of Ulthuan presented herself upon the Council and pleaded for their aid to rescue her daughter, as she feared her child's fate was part of larger calamity that would upset the natural balance between life and death, a battle that the High Elves could not win alone. So saying, the proud Everqueen abased herself towards the Council and begged for their aid, an act that shocked the Council.
Though the Council was divided about this, Durthu Eldest of Ancient knew about this coming calamity and with his advice the Council lend their aid towards their High Elven cousins, renewing their once ancient ties. Following the Elven Expeditions departure from Athel Loren, to the East Arkhan the Black and what's left of his undead forces have reached the desolate borders of Sylvania, raising the Wall of Faith and continuing his march to confront Count Mannfred.
A day later, the two adversaries met alone at Valsborg Bridge, with Arkhan demanding the recovery of a crown, a severed hand, and seven unholy books written in blood. Mannfred knew the intentions of such artifacts and immediately fought Arkhan in a magical duel. During the battle, a shaft of light burst through the clouds as the darkness that enshrouded Sylvania began to dissipate.
Knowing that victory today would mean imminent destruction tomorrow, the Vampire struck an uneasy truce with the Lich. In exchange for Mannfred's assistance, the Lich promised the Vampire that he would be given power unimaginable if he served the Lord of the Dead loyally. With this accursed alliance, the Vampire and Lich returns to Castle Steinste and discuss plans to lift the Wall of Faith and march out to recover the remaining artifacts of Nagash.
Just as war begins to spread like wild-fire all over the known world, back upon the still silent lands of Sylvania, the first step upon a long and bloody road was soon in the making as the two reluctant Undead Lord returned to Castle Sternieste, where Mannfred led the Lich to the relics he long sought after. From the depths of the Castle, Mannfred presented to the Lich the remaining books of Nagash, the Crown of Sorcery, and nine captives all bearing holy blood.
Arkhan placed his own two books upon the rest, and judging by the amount that is present, he is confident that he could recover the last three Artifacts with ease. By the time Arkhans preparations were complete, Mannfred gathered an Undead army on the western borders of Sylvania. With his holy blood, Arkhan carved a path through the Wall of Faith that surrounds Sylvania, allowing the Undead to pass through without harm. With the way open, the Hunt begins.
Once beyond the borders of Sylvania, Mannfred and Arkhan found it logical to split their forces up in order to recover the remaining Artifacts faster without attracting too much attention. Arkhan agreed to travel back west, to the lands of Bretonnia to recover Alakanash , the Great Staff of Nagash within the holy vaults of La Maisontaal Abbey. Mannfred on the other hand would head further south, pass Mad Dog Pass and reach the lair of the Skaven of Clan Mordkin.
There Mannfred hopes to find the legendary Fellblade , a mighty weapon once used to kill Nagash in his original life, whose dire enchantments has ensured that should he be reborn once more, he shall grow weaker with each passing rebirth.
With their destination marked, the two went off to their separate goals. Arkhan did not head directly to his prize after parting with Mannfred, for he knew that he need more than the mindless dead at his command if he were to beat the Knights of Bretonnia. Thus Arkhan led his forces towards the foothills of the Vault, just south of the Imperial province of Wissenland.
Having fought alongside Malloube during the Bretonnian Civil War, Krell and Kemmlers support would be instrumental for the battles ahead.
The three traveled deeper in the Vaults where within the web-strewn tombs that line the mountainside, the two Necromancers raised the dead of battles long passed. With his regime of Drakenhof Templars bolstered by fresh troops, Arkan marched north directly through the ravaged lands of the Dukedom of Carcassonne and Brionne. With little to oppose his advance, the supposively small army slowly grew ever larger as the dead of the lands stir to life.
Despite the kingdoms state, what remains of Bretonnia's armies could not let such an enemy run wild in their lands, and so a force of Bretonnian Knights and Levies gathered under the banner of Duke Tancred II of Quenelles , attacked the Undead army as they entered the Dukedom of Brionne. However, the Dukes mad rage at the lost of his Dukedom and the hatred he had for the Undead proved his downfall as he drove far too deep into the Undead ranks where he finally fell in battle by his arch-enemy Kemmler.
Demanding revenge, Jerrod asked the prophetess Lady Elynesse for her aid in finding what the Undead are after. In desperation to absolve a pass sin during his treachery at the Bretonnian Civil War, Duke Theodric in his zeal ordered to sally forth and attack the Undead upon the open fields. Upon the night of the Twelfth Battle of La Masontaal, the armies of Arkhan and Krell marched against the armies of Duke Theodric and what remains of Bretonnia's valiant defenders at the meadows just a few miles from La Maisontaal.
At Arkhan's command, the Undead forces of The Arisen and The Hungry formed form themselves into a single titanic horde that would be used as a rotting battering ram against the hastily assembled Bretonnian battle-lines. So tightly-packed was the Undead horde in front of the Bretonnians that it would seem impossible for Duke Theodric and his array of Trebuchets and the archers of Ennar's Outlaws to miss their intended target, even against the dark and gloom of the battlefield.
By the time the first assault wave crossed no more than half the battlefield, that the Bretonnian bombardment suddenly erupted. A hail of firestorms soon burst upon the undead ranks as the sky was ablaze with a rain of fire-arrows and flaming rock. Even under the shower of enemy fire, the Undead continued their advance. Arkhan and Kemmler used their combined magical might to resurrect the fallen dead as quickly as they were killed, and soon the attrition the bombardment inflicted upon the Undead horde was reduced to a mere annoyance.
With the Undead forces advancing towards the line, the Bretonnian skirmishers fell back behind the shieldwalls of the Rapscallards. Krell and the Wights of Stonewrath Tarn were the first to come into contact with the enemy. Battered but unbroken, the peasant shield-wall held their line until a horn signaled the Bretonnian counter-attack. To the right and left, a force of Bretonnian Knights of Aldrad's Lance led by Montglaive d'Treseaux and Duke Theodoric began a pincer-movement against the enemy flanks.
This attack troubled Kemmler little, for the true threat of this attack were the Three Sisters of Ancelious that stood behind the embattled shield-wall, woving counter-spells to halt the two Necromancers resurrection spells. Enrage that a trio of woman would dare to challenge his magical might, Kemmler wove a counter-spell that conjured a lightning bolt from the dark sky, striking the damsels into charred bones.
With dawn rising, Duke Theodric still drove deep into the Undead ranks without noticing the damsels demise. From there the Duke charged towards Arkhan the Black whilst he was preoccupied with controlling his army, and with a mighty swing of his axe-blade, the Duke crunched through Arkhan's battle armour and smashed the necromancer to the ground. Before striking the killing blow, Theodric was attacked by the vampire Anark von Carstein , and was killed by decapitation.
With his death the Bretonnians courage was shattered, and with victory nearly achieved, Arkhan surveyed the battlefield to find the Necromancer Heinrich Kemmler missing. Upon the Vaults of the Abbey, Kemmler retrived the Great Staff of Nagash from its resting place and turned towards Arkhan as he entered the room, revealing his secret pact with the Gods of Chaos and his intention to keep the staff for himself. With a deafing crack, La Maisontaal exploded as a magical duel soon erupted within it's foundations.
Outside the abbey, Duke Jerrod and a host of Gioffre's Lance and Fastric's Skylance charged over the horizon and slammed against the Undead's rear-guard.
But when the Abbey exploded, what remains of their resolve was shattered as rubble the size of houses fell upon them. Realizing that the battle was lost, Duke Jerrod signaled the retreat for the remaining Bretonnian forces still alive. As the blare of horns echoed throughout the battlefield, Arkhan drew himself up from the ruins of the Abbey and swept thick ash from his robes. With the death of Kemmler, Arkhan retrieved the Staff and began the long trip back into Sylvania.
Around the time just after the Twelfth Battle of La Masontaal was won, the recovery of the second artifact within the bowels of Mad Dog Pass was well underway. Though the Slaughter at Skullreach Caverns would not be one of Mannfred's most glamorous of victories, it nevertheless was a massacre to behold as it has laid low a Skaven clan tens of thousands strong, perhaps even more. Such were their numbers that Mannfred committed wave after wave of the Graveborn into the labyrinthine tunnels in hopes of mapping out his destination as well as to thin the ranks of the incoming swarms of clanrats.
Saving his most elite core units in the back, the savage war of attrition has allowed the Undead to descend deeper into the lair of Clan Mordkin.
Skaven resistance to the encroaching Undead was sporadic at first, with those disgraced chieftains living in the periphery of Clan Mordkin territory, lacked greatly in both tactical skill and strong unification to properly halt their advance. Eventually the upper levels were lost as a the shrieks of dying Skaven echoed down the caverns and into the fortress-lair of Clan Mordkin.
Knowing his realm was beset, Warlord Feskit rose from his throne and mustered the entire Clan for war. Gathering his most loyal and battle-hardened chieftains into the fold, Warlord Feskit has amassed a massive force behind the bone-gates of his fortress, promising those who are successful with great plunder and glory for him and the clan. As the Undead forced their way deeper into the Mordkin territory, the bone-gates of the Fortress swung open and a horde of clanrats and stormvermin battalions rushed out and funneled their way into the tunnel networks.
Warlord Snikrat , second-in-command to Warlord Feskit himself, leads the Bonehides , the Mordrat Guard , the Bonefodder , the Warp Runners and Lurkers deep into the tunnels and rushed headlong towards the tides of undead that stretch for miles and miles back. Soon the gears and pipes that lined the walls of the tunnels were oiled by the blood and gore of the combatants as savage tunnel fighting erupted all around them.
Though the Skaven were proven far more numerous than the Undead, the cramp conditions of the tunnels could only commit six Skaven at a time. Driven onward by the will of Mannfred, the zombies at the front ranks marched blindly into the Skaven spears and fought tooth and nail through the wall of flesh. Cornered like the rats they are, the terrified Skaven fought back savagely with claws and incisors, as they had no where else to run.
Yet no matter how desperately they fought, the Skaven could not halt the relentless tides of zombies pouring through the tunnels, and so little by little the Skaven were driven back. In desperation, Warlord Snikrat ordered in his elite Warp-fire Throwers into the front and showered the Undead with deadly warpfire. The tunnels were caught in flames, but the Undead did not feel pain like the living, and so they came on, blazing like torches and incinerating those Skaven around them.
Realizing the tunnels were lost, Warlord Snikrat abandoned the lower levels with those Skaven following suite. The fighting now drew nigh to the last defence -- a bottomless chasm that split the outer tunnels from the great cavern that was the heart of Clan Mordkins fortress-lair. Lighting the only rickety bridge on fire, the Undead were halted in their tracks. With this moment of relief, Warlord Snikrat ordered his elite Warp-lock Jezzail sniper teams called the Skullsplinters into the front and showered the Undead with a murderous barrage of warpstone bullets.
Undisturbed by this turn of events, Mannfred walked calmly through the barrage and used his magic to create a bridge out of the bones of the zombies.
Within moments, under the hail of bullets, the bridge was completed, an a thunderous charge of the Drakenhof Templars , Doom Riders and the Spectres of Corpse Wood have routed and massacred the Skaven to the last. Only Snikrat survived, where upon his return he was met with dire punishment. Warlord Feskit was outraged, he expected his underlings to last longer than this, but with the lost of several thousand clanrats, Feskit knew that this battle shall soon be fought at his very doorstep.
Over the hours, Feskit has unleashed wave after wave of clanrat and stormvermin infantry battalions, supported by a wide array of Clan Moulder warbeast and Clan Skyre weapons-teams against the Undead, enough to capture an entire surface city.
But the Vampire and his Knights outmatched them many many times over, and those that lay dead rose up and swelled the Undead ranks. Finally, as the Undead were nigh upon the fortress very walls, the Warlord in desperation brought out his last and most greatest weapon. Deep inside the fortress, upon a pile of plunder that rose high upon the ceiling, Feskit retrieved the legendary Fellblade from its resting place and walked out to face his adversary. As Feskit emerged from his cave, he beheld the sight before him with a mixture of rage and despair.
The Fortress of Clan Mordkin has been breached, and the Undead pour through the gaps like an unrelenting tide, whilst the skeletal remains of a Dragon the clan has slain long ago, has arisen to life and wreck havoc upon whats left. Warned by an instinct of a life-time of distrust, the Warlord spun back and tried to slice the Vampire in half.
Mannfred easily evaded him and in one motion he snapped the Warlords arm backwards and struck a blade in his gut. As the Warlord laid dying, the Vampire retrieved the legendary weapon and began his long march back to Sylvania as the remains of an entire clan goes up in flames. With the two artifacts finally acquired, both Mannfred and Arkhan made the long journey through treacherous territory back into the dust-filled halls of Castle Sternieste.
However, the journey back into their power-base in Sylvania has only proven that their suspicions were correct. The World is changing, and the Forces of Chaos are on the rise once more to bring about this change to all corners of the World. This has been made clear to Arkhan when he made his journey back into Sylvania by marching through the Great Forest of the Empire in secrecy. It was in those dangerous lands that the Necromancer was beset by a multitude of Beastmen warherds tens of thousand strong, all coming from all corners of the forest, as if to stop Arkhan from achieving his goal.
Even Mannfred could not deny such ill omens after witnessing the ruination brought upon the Border Princes by the Children of the Horned Rat. Reviewing these unlikely daemonic intervention and those that has happened to other agents of Nagash, Arkhan has come to suspect that even the Gods of Chaos fear the return of the Lord of the Dead.
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